So came the third and final year of studying Games Design at Griffith University and with it, a final and deceptively simple sounding group assignment: Make a video game.
The result of this was Coal Control, in which you play as Coaly who's task it is to navigate and solve puzzles in abandoned mine shafts and caves in order to rescue the canaries that were left there.
I was responsible for art direction along with 3D modelling and 2D texture artwork, as well as designing and creating mobile-friendly particle effects. As this was our first mobile project, I found it particularly interesting to find and experiment with ways to creatively work within the constraints of developing for mobile platforms. A closer look at some of the assets I created for Coal Control can be seen here.
Coal Control was made over the course of the first and second semesters of 2013 by Rebecca Esmond, Becky Martin, Alex Driml, Elliot Lewis and myself as well as featuring music composed by Andrew Stein. It won awards at the Griffith Film School Showcase for "Overall Highest Achievement in Games", "Audience Choice Award in Games Design" and was nominated for "Most Outstanding Audio".
3D Modelling, Texturing, Art Direction, Video Editing, Particle Effects
Maya, Photoshop, After Effects, Premiere Pro, Unity